Acting as Principal Artist I was responsible in delivering this trailer for client Rare. From previsualization through to final product; I created all lighting, animation, VFX, using Rare's base asset for their upcoming game Sea of Thieves. The Trailer was made entirely in Unreal Engine 4


A collection of shots I worked on for Gears of War 4. I created lighted, placed and created VFX including the wall eplosion and intgrated animation and cameras through matinee in Unreal Engine 4


Acting as Unreal Engine Lead I created models, VFX, shaders lighting and animation for previs sequences on set of War for the Planet of the Apes. Rendered in Unreal Engine 4

A preview of Plants vs Zombies: Garden Warfare 2. I created a large amount of the set dressing in this level, from various machines, most of the computer panels and miscellanius tools, doors, barrels ect.

I created the camera sequences for the cinematics in Fight Night: Champion's story mode. I completed roughly a third of all the cinematic cameras in the game. This trailer is made up of a large percentage of the cameras I created.

Here is a compilation of all cut scene sequences in Fight Night:Champion, Spoilers ;)